Armor Mod Update!
At last, all the armor follows the same system of modification. Great news for players that wanted certain sets to have different properties. I logged on with my Tyrian ranger to give her studded leather the same energy bonus as the druid set. Monks received another style of tattoo armor, which eliminates the “Tarzan” loincloth look. Healbot doesn’t want to run for infusion again (or pay the cost in gold/vellum), so she will make do with her old star pattern. Might be time to farm those digested boots for insignias again!






^_~ Just remember to bathe afterwards…
Comment by Yumiya — May 25, 2007 @ 5:08 pm
I want to get Prophcies after I beat Factions! Random…yeah…Felt the need to comment ^_^
Comment by Charlie — May 25, 2007 @ 9:37 pm
its pretty good… no longer do people have to have set armor…. i might consider getting my monk new armor
Comment by Aphrael — May 28, 2007 @ 9:07 am
Haven’t run with a set of armor in a long time, but yeah, it means I can finally get rid of that ugly 15K druids skirt
Comment by d3th_n1gG4 — May 31, 2007 @ 1:42 am
Yeah, but what they did to max-level collector’s armor sucks.
Max level collector’s armor cannot accept insignias. And yet, they removed the inherent abilities ANYWAYS, with no way to replace them.
My main character, the first Ascalon I ever took through all the lands of Tyria, the first to face Shiro… got SCREWED by this armor patch.
Now, if I wanted to replace what the devs took, I would need to buy an overly expensive insignia, a whole new piece of armor to put it on, and then get it infused again.
Thanks a lot, ArenaNet.
Comment by Talshina Canton — June 2, 2007 @ 5:11 am
Yep, it seems ridiculous that you have to go to the “Exotic” armor crafter in Kaineng to get viable Ch.1 collector pieces. They should allow armor crafters to accept the “monster parts” and just remove collectors.
Comment by labsenpai — June 2, 2007 @ 9:18 am