Scratch one Dungeon…
Since I’ve been focusing on the storyline, I only have one entry in my Dungeon guidebook. These subterranean romps are pretty fun, as long as you pack the right skills and don’t have miserable lag. I appreciate that the mission wasn’t as brutal as Urgoz, or as lengthy as the Underworld. Of course, bonus treasure chests are always keen! Hard to believe that only a decade ago dungeons were simple overhead views of tiled boxes…






Rejoice! The dungeon that’s generally considered to be the second-most difficult (Shards of Orr) is populated pretty much exclusively by the walking dead. Smiting monks rip them to pieces!
Comment by Matt — September 25, 2007 @ 1:13 pm
Hmm, what is this? A chance to use several of my smiting monk damagers? Oh joyous days!v *evil monk laughter*
Comment by Kalle Damos — September 25, 2007 @ 3:06 pm
*looks up* Oooh I sense a mesmer/smiter combo coming up with the unnatural signet.
Now I only need more time… damn, why do I have a life?
Comment by Jochy — September 25, 2007 @ 6:50 pm
Smitesmitesmitesmite…
I love saying that word.
Comment by Robin — September 25, 2007 @ 8:51 pm
Smiting in a dungeon of deadites would be cool, and a change for healbot. The second dungeon just completed was the Ooze Pit, which had interesting traps and a boss named GLOOP! ( me <— Old Herculoids fan!)
Comment by labsenpai — September 26, 2007 @ 8:34 pm
Barrage ranger with judges insight is better than a smite monk.
Comment by Rafael — September 30, 2007 @ 3:43 am
I can’t wait till I get my monk over to the Orr’s to do some major smiting… Course, my main being a ranger… Judges insight doesn’t sound like a half bad thing to try until I get my monk there.
Comment by Arinia — October 1, 2007 @ 11:13 am
Hmmmm… Shards of Orr? *RUNRUNRUNRUNRUN* SIGNET OF WRATH. D:
Comment by ChaoLingchen — October 5, 2007 @ 2:05 pm